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Marina C. Pasetchny
3rd year Game Design Student at UAM.
2D Game artist based in São Paulo, SP, Brazil.
Knowledge in Adobe Photoshop, Illustrator, Maya, Toon Boom Harmony and Unity.

Home: Welcome
Game Projects
Home: Projects
Real Cycle
Nominated for BIG Impact: Questões sociais 2021 .
Animations and sprites in general were made in Adobe Photoshop using textures of different kinds of paper to explore the idea of repurposing an old material, light shadows behind a few sprites to give a sense of dept to the game and it's characters.
Demo video :
https://www.youtube.com/watch?v=Nj11LtUh_Y8
Home: Video
Illustration and Concept Art
Home: Text

Home: Work
2D Animation
Home: Text

Home: Work
Home: Contact
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